Showing posts with label romhacks. Show all posts
Showing posts with label romhacks. Show all posts

Friday, December 13, 2013

Poodonkulous Remix Changelog Route 113-115, Meteor Falls, and Jagged Path


I know it's been a while, and many of you may have outpaced these logs, but here's the next batch anyway! This should take you til the 4th gym badge. For those just tuning in, this is my romhack of Emerald, find out more about it here. I recommend you read that for some information, but a direct link to the download of everything you need can be found below.

Pokemon Emerald: Poodonkulous Remix ver_01

anyway, onto the changes!
  • Skarmory - Speed and HP boosted
  • Vibrava line - type changed to Bug/Dragon, learns Silver Wind, Bug Bite, Bug Blitz, and Dragon Claw
  • Gastly line - type changed to pure Ghost (dropped the Poison subtype), learns new move Voodoo, evolves to Haunter at level 25 and Gengar at level 44.
NEW MOVE: Voodoo - Ghost, 50 special power, chance of lowering target's defense. uses the animation from Curse, which I always found to be a pointlessly complicated and useless move.
  • Shroomish - Attack and Sp. Attack boosted, evolves to Breloom at level 29
  • Breloom - Sp. Atk greatly boosted, Speed boosted, Def significantly reduced
  • Zubat line - learns Poison Fang at level 30, evolves to Crobat at level 32, learns Sludge Bomb and Toxic
  • Meditite line - HP boosted, learns Raging Demon and Brick Break
  • Sableye - HP greatly boosted (from 50 to 130), Sp. Atk and Speed significantly boosted, learns Shadow Punch and Crunch
  • Murkrow - HP, Def, and Sp. Def boosted, learns Aeroblast and re-tooled Beat Up, which is now a Fury Attack-style move, with 30 power each. It's a less gimmicky take on it, but should provide Dark types with some high-level STAB.
  • Deoxys is on route 115, have fun getting to it. Also Jirachi is in the Meteor Falls area.

Saturday, December 7, 2013

Poodonkulous Remix Changelog routes 110, 117, 112, and Fiery Cave


I first want to say, that if you were looking for a certain Pokemon and don't see them in the Locations textfile, then that means I didn't care enough about them to make any changes, and probably dumped them in the Safari Zone. So, Dunsparce, Ledyba, and Plusle fans, look around there. But I'd rather you didn't, those guys all kinda suck. try some of these new guys instead, I think you'll like what you see.

This also saw the first instance of some Pokemon getting nerfed, but it was really because I wanted Scyther to feel more in place and like a Pokemon who needed to evolve, rather than have him be a complete beast straight out of the box. Similarly with Elekid and Magby, I wanted to tone them down a bit to fit where in the game you find them.
  • Bulbasaur line - changed type to pure Grass, reduced Speed and Atk and boosted Def and Sp. Def. Learns improved Solarbeam, which is a 95-power Flamethrower and Thunderbolt counterpart.
  • Elekid - Def and Speed reduced, learns Thunderpunch at level 25, evolves at level 30 like normal.
  • Electabuzz - Def greatly boosted, HP significantly boosted, Atk and Sp. Atk boosted, Sp. Def greatly reduced, learns Brick Break. No Electavire evolution, sadly.
  • Grimer line - HP and Def significantly boosted, Sp. Atk greatly boosted, Speed reduced, Atk greatly reduced. evolves to Muk at level 33, learns Toxic by level-up and new move Mud Slide at level 50.
NEW MOVE - Mud Slide: Ground, 95 Special power, 95 accuracy, decent chance of lowering opponent's accuracy. I thought it was stupid that Muddy Water is literally just Surf but not as good, so I made it into something to give special attack Pokemon something Ground-ish to use.


Volbeat, Typhlosion, Eevee, and the rest of the Fiery Road miscreants after the jump!

Friday, December 6, 2013

Poodonkulous Remix Changelog routes 116, Rusturf Cave, and Granite Cave. also Ver_01 patch

first off, it has been brought to my attention that Bug Bite was a Normal move, instead of Bug. this is the opposite of what I intended, so here's a patch for all you people who already have the rom to apply:

Ver_01 patch

it's got Lunar IPS included, so just fire that baby up, and apply the new ver_01 patch to the rom you were using, and things should work out? if you haven't even downloaded the original at all yet, don't worry, I've re-uploaded a version and fixed the link on the original post, found here.

anyway, on to the changes after the jump! Cubone, Geodude, Onix, Beldum, and more!

Tuesday, December 3, 2013

Poodonkulous Remix Changelog routes 101-104 and Petalburg Woods

as promised, I'll be breaking down some of the changes I've made. Those not mentioned are pretty much the same, with probably learning an extra move or a 10 point stat boost or something.

note: when I simply say "reduced" or "boosted", it refers to a difference of less than 10 points. "significantly booster/reduced" means in the ballpark of 20 points, and "greatly boosted/reduced" means it's like 30 or more.

  • Caterpie - Learns Bug Bite early on, delayed evolution into Metapod until level 11.
  • Metapod - Sp. Def increased to be on par with its Def. evolves into Butterfree at 15.
  • Butterfree -  Butterfree HP, Atk, Def, Sp. Def all increased, stat total now 420.
NEW MOVE - Bug Bite: Bug, 65 physical power, 90 accuracy, small chance of making the opponent flinch.

  • Pidgey line - swapped names so that it goes Pidgey>Pidgeot>Pidgeotto, HP and speed boosted significantly.
  • Sentret line - atk and speed boosted, evolves to Furret at level 21, where it has a speed of 130. 

Poliwhirl, Shiftry, Raichu, and more after the jump:

Monday, December 2, 2013

Pokemon Emerald: Poodonkulous Remix

At long last, here's the alpha build of that romhack I've been "working on" for the past few years:

the .rar contains a copy of a GBA emulator, the modded rom itself, a image displaying the sort of Pokemon you can expect to find in the game, and a text file with detailed information on where each Pokemon can be found. also updated for version 01, so please, give it a try! 

but wait, you say, what's this even all about? what the hell is a "poodonkulous remix"? you can break down my changes like such:

-phys/special split
-higher quality Pokemon selection
-stat boosts for underwhelming Pokemon
-movepool additions for most Pokemon
-a few new moves added at the expense of a few useless ones
-type changes for a few Pokemon
-no trades or stones required for evolution


Further details after the jump: